The Mill SDGM • Real-Time FX • Switching Gears to NiagaraAfter arriving at the camera frustum issue, I've decided to switch my approach while I still have time. I'm going to be creating my...
The Mill SDGM • Real-Time FX R&D • BurnoutI've been working entirely in Houdini this week. It's been fun to analyze different types of burnouts. They can be wispy thin trails,...
The Mill SDGM • Real-Time FX R&D • Testing VolumesIn-game volumetric effects are usually rendered from a straight-on view (or using an impostor camera rig) and then played back on a card...
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